2011年3月8日火曜日

Ins 現在の値のメモ

INSURGENCYのコンソールから、軽量化の為に関係ありそうなコマンドの現在の値を調べたのでメモ。
すでにいくらかいじってあるのでデフォルトの値かどうかは不明。

mat_compressedtextures 1
r_fastzreject 0
cl_detaildist 1200 チート
cl_detailfade 400
cl_ejectbrass 1
cl_show_splashes 1
lod_Enable 1
lod_TransitionDist 600
mat_bloom なし
mat_clipz 1
mat_diffuse 1 チート
mat_fastnobump 0
mat_filterlightmaps 1
mat_filtertextures 1 チート
mat_mipmaptextures 1 チート
mat_showlowresimage 0 チート
mat_specular 1
muzzleflash_light なし
r_decal_cullsize 5
r_decals 2048
r_maxmodeldecal 50
r_drawparticles 1
r_DrawRain 1
r_drawskybox 1 チート
r_dynamic 1

2011/03/09追加
r_farz -1 チート
r_lod -1
r_maxdlights 32
r_modellodscale チート
r_occlusion 1
r_WaterDrawReflection 1
r_WaterDrawRefraction 1
sv_robust_explosions なし
fog_enable 1
fog_enable_water_fog 1 チート
r_waterforceexpensive 0
------------------------------------------
r_3dsky 1
mat_picmip 2 (オプション→テクスチャ詳細)
r_modellodscale 1.0 チート

2011/03/18追加
mat_bumpmap 1
mat_specular 0( def. "1" )

] cl_cmdrate
"cl_cmdrate" = "30" min. 10.000000 max. 100.000000
archive
- Max number of command packets sent to server per second
] cl_cmdrate 100
] cl_updaterate
"cl_updaterate" = "30" ( def. "20" )
archive
- Number of packets per second of updates you are requesting from the server
] cl_updaterate 100
] cl_interpolate
"cl_interpolate" = "1.0"
client
- Interpolate entities on the client.
] cl_interp
"cl_interp" = "0.1"
- temp var for backwards compatibility during beta
] cl_interp 0.01
] cl_lagcomp_errorcheck
"cl_lagcomp_errorcheck" = "0"
client
- Player index of other player to check for position errors.
] cl_lagcomp_errorcheck 1
] cl_smooth
"cl_smooth" = "1"
client
- Smooth view/eye origin after prediction errors
] cl_smoothtime 0.01